Wayfinding
The building modelled storey by storey, so a guest is routed from where they stand.

Wayfinding and info terminals for hotels, composed like a home screen and changeable by an agent.
$50,000 / 3 months
Hotels put wayfinding and info terminals in their lobbies and corridors, and whoever sets them up should not need a technician to change them. This is that system: the building is modelled as floors joined by lifts and stairwells, with rooms, doors and windows, so a guest can be routed from where they stand to where they are going across storeys, drawn in 3D. The hotelier composes each screen in a widget editor - pages, widgets, sizes - and it deploys live to the display. The whole architecture is MCP-backed, so everything the UI can do an agent can do too.
The floor plan is the hard part. A building is not a map, it is a stack of maps joined by lifts and stairwells, and routing across that graph while keeping it something a hotelier can edit took the most work. Building MCP in from the start rather than bolting it on later forced every feature to have a real API behind it, which turned out to be the discipline that kept the UI honest.
The building modelled storey by storey, so a guest is routed from where they stand.
PAIR-7QX2Every screen runs its own page of widgets, paired with a connection string.
Galleries, sliders and house information, sized to whatever grid cell they land in.

